Point 3000
{
    classname               "kexActor"
    editorSprite            "BP_Addons/materials/editor_icons/editor_icon_point"
	sleepRange 				0
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

PointWithModel 3011
{
    classname               "kexActor"
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

EventLink 3001
{
    classname               "kexActor"
	scriptClass             "BP::CL_BP_EventLink"
	editorSprite            "BP_Addons/materials/editor_icons/editor_icon_link"
	sleepRange 				0
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

Counter 3002
{
    classname               "kexActor"
    scriptClass             "BP::CL_BP_Counter"
	editorSprite            "BP_Addons/materials/editor_icons/editor_icon_counter"
	sleepRange 				0
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				1
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

ActorSpawner 3003
{
    classname               "kexActor"
    scriptClass             "BP::CL_BP_ActorSpawner"
	editorSprite            "BP_Addons/materials/editor_icons/editor_icon_actorspawner"
	sleepRange 				2048
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

FxSpawner 3004
{
    classname               "kexActor"
    scriptClass             "BP::CL_BP_FxSpawner"
	editorSprite            "BP_Addons/materials/editor_icons/editor_icon_fxspawner"
	sleepRange 				2048
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

TriggerArea 3005
{
    classname               "kexActor"
    scriptClass             "BP::CL_BP_TriggerArea"
	editorSprite            "BP_Addons/materials/editor_icons/editor_icon_area"
	radius					256
	height					256
	wallRadius				0
	sleepRange 				0
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

SectorModifier 3006
{
    classname               "kexActor"
    scriptClass             "BP::CL_BP_SectorModifier"
	//sleepRange 				2048
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

ShowMessage 3007
{
    classname               "kexActor"
    scriptClass             "BP::CL_BP_HUDMessages"
	editorSprite            "BP_Addons/materials/editor_icons/editor_icon_message"
	sleepRange 				0
	health					-1
	radius					-1
	height					-1
	stepHeight				-1
	deadHeight				-1
	wallRadius				-1
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

PlaySound 3008
{
    classname               "kexActor"
    scriptClass             "BP::CL_BP_PlayAudio"
	editorSprite            "BP_Addons/materials/editor_icons/editor_icon_eventsound"
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

ShootTrigger 3009
{
	classname				"kexActor"
	scriptClass				"BP::CL_BP_ShootTrigger"
	editorSprite            "BP_Addons/materials/editor_icons/editor_icon_shoottrigger"
	BP_KnifeImpact			4
	BP_KnifeDamage			1
	BP_KnifeBackDamage		1
	BP_KnifeNoSpawnFX		1
	sleepRange 				0
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}

Action 3010
{
    classname               "kexActor"
    scriptClass             "BP::CL_BP_Action"
	editorSprite            "BP_Addons/materials/editor_icons/editor_icon_action"
	sleepRange 				0
	health					0
	radius					0
	height					0
	stepHeight				0
	deadHeight				0
	wallRadius				0
	ai.sightRange			0
	ai.loudRange			0
	ai.quietRange			0
	ai.attackRange			0
	ai.leashRadius			0
	ai.sightFOV				0
	ai.attackChance			0
	ai.meleeRange			0
}
